Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical TTRPG
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration was established to create a TTRPG that explores the franchise’s apocalyptic setting. This initiative was revealed, with a funding drive scheduled to launch in the spring of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and memorable setting to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," reads an official release.
Initial offerings are set to feature a beginner's box, core rulebooks, a Game Master screen, figurines, and several deluxe editions.
Exploring The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into chaos. As the pandemic escalates, civil order breaks down and hostile groups emerge, turning the city into a battlefield. To restore law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in.
Development on the game has been underway for about several years, and it is confirmed to be finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to access a broader market, specifically in the United States. Manufacturing will start right after the fundraiser, with shipping expected for later in 2026.
An Innovative Tactical System: The GRIS System
A preview at the system confirms it uses d10s exclusively through its proprietary GRIS system, encouraging a streamlined and tactical approach. Agents use abilities to assemble small dice pools, typically between one and five d10s.
- Instead of adding results together, participants choose a single “resolution die” from the group.
- This dice is then compared against a target difficulty.
- Achieving a perfect 10 grants special effects, such as increased harm or boosted support.
Engagements Focus On Tactical Placement and Situational Insight
Fights stress placement and situational awareness, mirroring the source material. Elements like cover, height advantage, or visibility have a direct impact success chances. This mechanic is designed to reward teamwork and clever tactics instead of simple statistics.
A Novel Wound System
The way health is managed introduces a interesting thematic twist. Agents have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the number of d10s.
- At zero health, an agent collapses, but is not unconscious.
- They can still move and perform restricted acts, emulating the "downed" state seen in many shooter games.
- Any player knocked down must roll on a injury chart, risking lingering conditions like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available introductory rulebook will be released in the near future. It contains a pre-made introductory scenario titled Ashes of Murray Hill. In this mission, players spearhead the hunt for a missing medical team and work to stop an assault by the violent Rikers faction, who have seized control of that NYC neighborhood. Further information and the complete product lineup are expected to be unveiled near the campaign launch.